Tag Archive for 'obesity'

Disordered eating, eating disorders

SELF Magazine recently surveyed over 4000 women between the ages of 25-45 about their eating and dieting habits. The findings should be disturbing to everyone woman who reads about them. In a culture with explosive obesity rates to foil toothpick, female media personalities, 65% of women are disordered eaters and another 10% qualify for a clinical eating disorder diagnosis. Three in 4 women have a disfunctional relationship with food.

SELF found patterns in the problem eating. The disordered eaters fell into one or more of these categories:

  • Calorie prisoners are terrified of gaining weight, tend to see food as good or bad and feel extremely guilty if they indulge in something that’s off-limits.
  • Secret eaters binge on junk food at home, in the car—wherever they won’t be found out.
  • Career dieters may not know what to eat without a plan to follow; despite their efforts, they’re more likely than other types to be overweight or obese.
  • Purgers are obsessed with ridding their body of unwanted calories and bloat by using laxatives, diuretics or occasional vomiting.
  • Food addicts eat to soothe stress, deal with anger, even celebrate a happy event; they think about food nearly all the time.
  • Extreme exercisers work out despite illness, injury or exhaustion and solely for weight loss; they are devastated if they miss a session.

Do you see yourself above? I’m easily categorized as both a food addict and a secret eater.

Even more disturbing than how many women are forever on a diet, 53% of those dieting don’t need to lose weight. Despite women’s magazines constantly reminding readers that skipping meals and crash diets will eventually destroy one’s metabolism, 37% use meal skipping and 16% have or do stick to less than 1200 calories per day as part of their dieting arsenal.

For 39% of women, food issues and dieting limit happiness. Even so, 12% regularly eat when they’re not hungry and 43% sometimes do.

Like any other addiction, over/under eating is a form of self-medication. Until 75% of American women get to the root of their emotional issues, the feast or famine will continue.


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You Are What You Eat

Last week I wrote about a new study that finds an individual’s proximity to fast food retailers increases the incidence of diabetes and obesity. NYC recently passed a law requiring retailers with 15+ locations operating under the same name to post the calorie counts of each menu item. If setting your eyes on those numbers isn’t enough, check out the video below.

As I’ve written before, Michael Pollan recommends that you “don’t eat any food that’s incapable of rotting. If the food can’t rot eventually, there’s something wrong. . .”

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Duh! Direct correlation between fast food availability and health issues

twin donutsphoto © 2006 David Salafia | more info (via: Wylio)One of my first impressions of Los Angeles was my shock that there was donut shop on every block. In the Valley there’s a strip mall with a retailer featuring donuts and fried chicken. . . I’ve often wondered what donuts from that shop taste like. . . I would hope they use a different vat for the chicken. . . This herd of donut stores surprised me because I thought California to be land of the granola-eating tree hugger; rather that stereotype is relegated to Northern California, while starvation diets and cosmetic surgery are all the rage in SoCal, to balance out the donut shops and cupcake bakeries.

A new UCLA study links poor health outcomes with one’s proximity to fast and junk food retailers. The LATimes reports

Higher rates of diabetes and obesity occur in neighborhoods — regardless of the residents’ income, race or ethnicity — where fast-food restaurants and convenience stores greatly outnumber grocery stores and produce vendors, according to a statewide study released today.

It makes sense. . . when you’re hungry and have money to burn, you’re not going out of your way for a meal. You stick within walking distance at lunch or stay relatively local for dinner with friends. Thus, your options are limited by the restaurants and stores in your local vicinity. While you ultimately decide where you go, your options are limited by your geography.

Of the top 10 franchises of 2008 (per Entrepreneur.com’s 29th Annual Franchise ranking), should you be looking to invest:

#1 7-Eleven (30,642 franchises)

#2 Subway (29,929 franchises

#3 Dunkin’ Donuts (7376 franchises)

#4 Pizza Hut (9881 franchises)

#5 McDonalds (20,099 franchises)

#6 Sonic Drive In (2656 franchises)

#7 KFC (11,071 franchises)

#9 Domino’s (2073 franchises)

Eight of the top 10 recommended franchises are fast food restaurants. Think about YOUR neighborhood, can you go a block through a city and not find deep friend or foil-bagged options? It’s an incredible rarity.

In California, the researchers found that

Obesity rates were 20% higher in neighborhoods with five or more times as many fast-food outlets as produce vendors, compared with those with three or fewer, the study found.

While it is an individual’s responsibility to to decide what’s for breakfast, lunch, and dinner; it’s a community’s responsibility to maximize the availability of healthy options when approving new business licenses and developing new strip malls and local attractions.

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The Wild West of Gaming

Wired NextFest featured a great exhibit on the future of gaming.

Kids today are practically born with a remote control in their hands. It’s looking more and more like video games could make a meaningful contribution to the fight against childhood obesity.

The running theme with the onsite demonstrations: interactivity.

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Animaatiokone Industries presented Kick Ass Kung-Fu, a multi-player martial arts game that puts the user in the videogame. Playing on a padded zone, gamers can utilize martial arts weapons that will also appear on screen. While movements control your image on screen, those movements are enhanced and exaggerated Matrix-style by the video technology. Gamers can play until more than their thumbs are tired out.

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I also loved the Digiwall demo. Digiwall is a series of panels that can be stacked vertically or horizontally across a wall. All panels have touch sensitive groups that light up or play music when activated. Working in tandem with a computer, Digiwall provides several games to keep the product fresh and kids, yes, and adults, engaged.

The climbing wall version of tag requires participants to tag as many of the lit up handholds as possible in 60 seconds with the illuminated handholds changing just a tad faster than reflexes would have you move.

Simply climbing the wall when the system is unprogrammed results in bars of music playing with each new handhold grabbed.

It’s an intellectual stimulant as well, as the wall can be programmed to play a memory game. Players match the sounds behind different holdholds to clear the board.

I’d have loved gym class in grade school if my options were this engaging to the mind and the body. Instead, I was given the choice between square dancing and archery :(